This was a small project made as part of a game physics course during my game design and development programme at Toronto Film School. For this one I used the Unity game engine, which I am the most proficient in. This simple sandbox racing game demonstrates physics, sound, and some game mechanics (TBD).
Bypassing Unity's built-in vehicle physics components, I am applying forces in a way to simulate a semi-realistic car. Here are the main forces used in this project:
By using various in-game cues and events I control several audio sources to create a more grounded experience:
As a demonstration of my abilities in Blender (3d software) I have created a low poly proxy model based on a high poly mesh. Texture baking was used to bake all the details of the higher definition mesh on the proxy. This skill could be useful for creating LODs or even models for low end systems and portable devices.